Cauldron Avenues, Streets and Ways

Cauldron Avenues

 

There are four main roadways in Cauldron. These concentrically build avenues are called – from the outer to the inner – Obsidian (2,4 miles), Magma (2 miles), Lava (1,65 miles) and Ash (1,25 miles). These avenues aren’t equally build. Obsidian Avenue is constructed with high quality cobblestones, Magma Avenue is paved with normal street stones, Lava Avenue is paved with grindstone and Ash avenue is rather dusty (when it’s dry) or muddy when it’s raining.
 

These four Avenues are connected by smaller avenues – called streets. Most streets are split in three parts. High street connects Obsidian Avenue with Magma Avenue, Middle street connects Magma Avenue with Lava Avenue and Low Street connects Lava Avenue with Ash Avenue. There are also four roads leading away from Cauldron. These are called Ways. Each way was given the same name as the gate it passes (Farmer’s Way, Merchant’s Way, Noble’s Way and Mayor’s Way).


Twenty patrols are guarding the four avenues. Two of these are on Ash Avenue, four on Lava Avenue, six on Magma Avenue and eight on Obsidian Avenue. A typical patrol consists of a sergeant (F4) and 1d4+2 privates (F2). Chances to meet a guard patrol on Obsidian and Magma Avenue are pretty high (2d4 rounds), while they are rather low on Lava (2d6 rounds) and Ash (2d10 rounds) Avenue. In case of an alarm two patrols will show up after 2d3 rounds and another four patrols will show up 2d3 rounds later. If the alarm hasn’t stopped by then a larger force from the barracks will come to aid the defenders.


There are districts in Cauldron with private militia guarding their streets.

 

Streets of Cauldron

 

  • Lantern Street: This is the only street in the Craft District that connects Obsidian and Magma Avenue. It starts in the fine shop district, passes the Official Magical Ward and the Lantern Street Orphanage and ends at the Lakeside Pavilion and Coliseum

  • Pole Street: There’s only a Middle and Low Pole Street. When asked about this discrepancy, modern Cauldron’s founding architect, Aramitama Yurei declared, “Let them pole vault across St. Cuthbert’s for all I care.” Thus, Pole Street was named, but there is only a Middle and Low Pole Street. A common ruse to discourage unwanted suitors is to tell them to “Meet me at High Pole Street” and to be left “at High Pole” is a Cauldron aphorism for being stood up. Scholars debate the veracity of this tale and point out the value of a lantern to Cauldron’s miners and the value of a pole to Cauldron’s fishermen. Pole street starts behind the temple of St. Cuthbert, passes through the residential homes district and ends at Anglers Wharf.

  • Trumpet Street: This street start in front of the Town Hall, runs through the warehouse district and ends at the crater lake tenements. This street was named after the daily proclamations and announcements that occur, heralded by a flourish of trumpets.

  • Scroll Street: Scroll Street is named in honor of chamberlains and record keepers. It starts at the finance district, runs through a part of the warehouse district and ends at the north side tavern district.

  • Sword Street: Sword Street is distinguished by a relationship to the Lord Mayor’s Keep – the street runs next to the keeps north wall and is frequently used by the town guard for parades and drills. Sword street ends at Shantytown.

  • Tome Street: Tome Street is named for its relation to the Bluecrater Academy’s library. It starts at the noble district, passes the academy, runs through the Gnome Neighborhood and ends at the tannery by the water.

  • Lute Street: Access to Lute Street begins at House Rhiavadi, runs next to the theatre and through the artist and musician’s block, and ends at The Brass Trumpet. It thanks its name to the fact that it passes by the theatre.

  • Wand Street: Wand Street begins on the northernmost side of the quarter. It starts in front of Coy Nixie, passes by professional lane and the Village Shoppes to end at the Vanderboren Lofts and Flats. Its name pays tribute to the wands of control water that are a hallmark of the Flood Festival.

  • Knot Street: The third street in the Merchant’s District. This street connects Magma and Lava Avenues. Located equidistant from Middle Lute and Middle Wand, chief civil engineer Aramitama Yurei remarked “This street is not suppose to be here.” And so, Knot Street is a singular entity within Cauldron, since there is not a High or Low Knot Street. Even today, the street does not appear on many maps of Cauldron. Many ascribe the mystery of the disappearing street to the thieves’ guilds desire to keep the street a secret. Since none of the adjoining buildings front this street, it is Cauldron’s darkest and most desolate pathway. Many a mugging occurs here and some victims awake with a knot on the back of their heads after being knocked out. The city watch warns citizens that “This is not a place to be after dark.”

 

The Cauldron Ways

 

  • Farmer’s Way: Since the north gate leads to the Hillside farms and the fertile plantations of Kingfisher Hollow, this gate is called Farmer’s Gate and the street is known as Farmer’s Way.

  • Mayor’s Way: Mayor’s Gate and Mayor’s Way is the main point of egress into Cauldron’s government quarter. The old, gnarled and blighted tree outside the west gate is called “The Hanging Tree” and is used for public executions, a setting sun is the last site the condemned see. Mayor’s Way also leads to “The Lucky Monkey”, a large roadhouse tavern, approximately 24 miles away from Cauldron. This tavern is also known for its shrine to Fharlanghn.

  • Noble’s Way: The South gate leads into the Nobles District. Passage through the southern gate, called Noble’s Way for obvious reasons, allows entrance into the Noble quarter. When you follow Noble’s Way for approximately 20 miles you’ll reach the town of Redgorge.

  • Merchant’s Way: Due to the departure of caravans heading east to the coast, and the reception of caravans bringing raw resources to Cauldron from the same coast, the east facing gate and road are known as Merchant’s Gate and Merchant’s Way respectively. The first town reached is Kingfiser Hollow at approximately 20 miles of traveling. When you take this road any further you’ll end in Sasserine, the capital city of this region.